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Code & Sorcery Lab - Empirical Game Research
Publications are listed on the publications page.
General Information
| Full Name | Cristiano Politowski |
| Position | Assistant Professor, Computer Science, Faculty of Science |
| Affiliation | Ontario Tech University, Oshawa, ON, Canada |
| Languages | English, Portuguese, French, Spanish |
| Research Keywords | Video Game Studies, Video Game Development, Video Game Testing, Software Development, AI for Software Development, Empirical Studies |
Education
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2022 Ph.D. in Software Engineering
Concordia University, Montréal, QC, Canada - Supervised by Fabio Petrillo and Yann-Gaël Guéhéneuc.
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2015 M.Sc. in Computer Science
Universidade Federal de Santa Maria (UFSM), Brazil - Supervised by Lisandra Manzoni Fontoura.
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2014 B.Sc. in Computer Science
Universidade Regional do Noroeste do Estado do Rio Grande do Sul (UNIJUÍ), Brazil - Supervised by Fabricia C. Roos Frantz.
Experience
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2024 - now Assistant Professor (Tenure Track)
Computer Science, Faculty of Science, Ontario Tech University -
2023 - 2024 Postdoctoral Fellow
Département d'informatique et de recherche opérationnelle (DIRO), Université de Montréal - Worked with Houari Sahraoui and Michalis Famelis on automated software testing.
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2022 - 2023 Postdoctoral Fellow
Département de génie logiciel et des TI, École de technologie supérieure (ÉTS) - Worked with Ghizlane El-Boussaidi on software requirements and testing.
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2019 - 2023 Teaching Assistant
Computer Science and Software Engineering, Concordia University - Software Engineering Design Project (SOEN 390), Software Architecture and Design (SOEN 343), Software Design Methodology (SOEN 6441).
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2014 - 2018 Software Engineer
Livid (startup) - Maintained a legacy PHP application with a focus on database performance, and extended the web server to serve optimized assets.
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2011 - 2013 Web Developer
IC1 (startup) - Front-end and back-end development in Java (Struts 2, Hibernate) with PostgreSQL.
Research Funding
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2024 - 2030 Startup grant
Ontario Tech University, Canada — principal applicant -
2024 - 2026 Improving Aspects of Software Development Productivity using Language Models
CNPq, Brazil — co-applicant - With André Hora, Diego Elias Costa, Eduardo Figueiredo, Fábio Petrillo, João Eduardo Montandon and Marco Túlio Valente.
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2024 - 2026 Playtesting Based on Coverage Criteria
CNPq, Brazil — co-applicant - With Andre Takeshi Endo and Yohan Duarte Pessanha.
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2021 - 2022 Verifying and Deploying 5G Cloud Infrastructure for Healthcare Facilities Dealing with COVID-19 Patients
MITACS Accelerate with Humanitas Solutions — co-applicant -
2018 - 2019 Évaluation empirique des environnements de développement logiciel
Agence Universitaire de la Francophonie (AUF) — collaborator
Event Organization
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2026 General Chair, FaSE4Games'26
Foundations of Applied Software Engineering for Games, co-located with FSE -
2025 General Chair, FaSE4Games'25
Foundations of Applied Software Engineering for Games, co-located with FSE -
2025 Organizer, Summer School on Retro Gaming History, Critique, and Development
Montréal, Canada -
2024 General Chair, FaSE4Games'24
Foundations of Applied Software Engineering for Games, co-located with FSE -
2024 Organizer, Summer School on Retro Gaming History, Critique, and Development
Montréal, Canada -
2022 General Chair, SE4Games 2022
Second International Workshop on Automated Software Engineering for Computer Games, co-located with ASE -
2021 General Chair, SE4Games 2021
First International Workshop on Automated Software Engineering for Computer Games, co-located with ASE
Editorial Activities
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2025 Guest Editor
Special Issue on Software Engineering for Games
Invited Talks and Presentations
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2025 Preserving Development Histories: Through Mixed-methods Retro Game Analysis
Summer School on Retro Gaming History, Critique, and Development, Montréal, Canada -
2025 Adapting to a Generation Leap: Mixed-methods Analysis of Dragon Quest's Evolution from NES to SNES
International Conference on Games and Narrative, Waterloo, Canada -
2024 Software Engineering for Game Development
Guest lecture, CSCI 5010G, Ontario Tech University, Canada -
2024 Video Game Testing 101
Guest lecture, LOG6305, Polytechnique Montréal, Canada -
2024 Creativity Beyond Functionality: An Observational Study of Easter Eggs in Video Games
Summer School on Retro Gaming History, Critique, and Development, Montréal, Canada -
2023 Video Game Software Engineering: Troubles, Techniques, and Tools
Research seminar, Université de Montréal, Canada -
2020 Testing Video Games from a Software Engineering Perspective
Research seminar, Polytechnique Montréal, Canada -
2019 New Opportunities in Game Research
UNIJUÍ (Brazil), Universidad de Montevideo (Uruguay), and UFMG (Brazil)
International Collaboration
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2019 Research exchange, Brazil
UFMG, UFRGS, UniRitter and UNIJUÍ -
2019 Research exchange, Uruguay
Universidad de la República (UdelaR)
Honors and Awards
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2021 - Concordia Accelerator Award, Concordia University
In the Media
- 2026: Why is gaming giant Roblox losing tens of billions in market value? — CBC News, 8 August 2026.
- 2021: The video game industry's problems are mostly due to people, not technology, Concordia researchers argue — Concordia University News, by Patrick Lejtenyi.