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LLM-Based NPCs in Video Games: A Systematic Mapping Study
Can LLM-Based Video Game NPCs Enhance Player Immersion?
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Explaining Our AI Research Paper from Inside Minecraft
Our latest paper, RIDGE, accepted at IEEE CoG 2026, explores how state-conditioned reward blending allows a single deep RL agent to master multiple play styles.
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Research visit and seminar at UFMG
Two weeks at the Department of Computer Science at UFMG in Belo Horizonte, working on LLMs for software development productivity.
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Honours Thesis — Class of 2026
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Invited lecture — Empirical (RETRO) Game Research
A guest lecture on empirical game research for INFR 3375U/CSCI 5550G Retro Game Development, with four case studies on easter eggs, Dragon Quest, Final Fantasy IV, and Pokémon.